General Bugs

All bugs report go here, and remember, we're still beta-testing the systems.

Moderator: Dungeon Masters

Re: General Bugs

Postby Lyssa on Sun Sep 13, 2009 3:37 am

Snowy wrote:When you pick the 'warrior' background at the captain's starting point, you get a small bronze shield.
For some reason, this shield [when equipped] looks like a looting bag.


I am in the process of revamping the whole craft system. Some things are in Limbo, this is one of them. I'll try to get this fixed asap.

EDIT: This should be working properly after the next mod reset. If you have a defective shield, just PM me the name of your PC and I'll fix it for you. Thanks :)

Lyssa.
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Re: General Bugs

Postby Syiedthebard on Sun Sep 13, 2009 7:23 pm

It's known that corpses stand up when they're killed before you are in an area, but I was in a cave and killed beast spawn, then went around a corner and, when I returned, they were standing.
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Re: General Bugs

Postby Curate on Sun Sep 13, 2009 8:27 pm

Career No.3 is missing its advertised bow
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Re: General Bugs

Postby Lyssa on Mon Sep 14, 2009 4:30 am

Curate wrote:Career No.3 is missing its advertised bow


Type-o, fixed ;)
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Re: General Bugs

Postby Syiedthebard on Mon Sep 14, 2009 9:19 am

The NPCs near the mines far to the west remain in a huddle after killing Rock Saurians. They should probably be set to return to someplace after combat, or somesuch.

Also, I found two mining slaves standing in the middle of NOWHERE far to the northwest in the above-mentioned zone.
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Re: General Bugs

Postby Curate on Mon Sep 14, 2009 6:06 pm

Hmm. I think Rock saurians shouldnt be spawning near enough to the guards to make them aggro. If they are Ive made up duff spawn instructions for Lyssa!
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Re: General Bugs

Postby Lyssa on Tue Sep 15, 2009 3:59 am

Curate wrote:Hmm. I think Rock saurians shouldnt be spawning near enough to the guards to make them aggro. If they are Ive made up duff spawn instructions for Lyssa!


Nah. A GEN waypoint somehow got renamed as a SPEC waypoint (SPEC2) and vice-versa so the slaves were spawning out in the middle of nowhere, where the Saurians belong, and occasionally a hostile would spawn in the middle of the camp.

I've fixed the spawn point error, so this should be a non-issue, now :)
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